~40 sessions with ~200 total players during a 2 week Designed and built in ~12 weeks.Ĭollege, Amherst, MA. Raised $504,000+ via a Kickstarter campaign.Ī supervillain-themed heist escape room, where the players were henchpeople trying to steal a secret device. Legends of a Drift System, doubling the available ship powers and adding 4 Missions and Powers, a mini-expansion to the boardgame Xia: Raised $1,140,000+ via a Kickstarter campaign. Peril, a print-and-play expansion to the boardgame Sleeping Role: Arcade Mode Designer, and Developer. Of Ruin, an expansion to the boardgame Sleeping Team Size: ~5Įpic Hunt, a mini-expansion to the boardgameĭesigned to help students learn about sensing applications of integrated Role: Developer, and co-designer of the Combat System. Raised $1,358,000+ via a Kickstarter campaign. The Paths We Dare Tread, an open world, campaign-based, cooperative,įorthcoming April 2024. GDC, G4C, GLS, GenCon, PAX East, Casual Connect, and various universitiesĬo-designing, and developing several published boardgames, includingĪn abstract strategy game named Ouroboros Īn ongoing puzzle column in the boardgame magazine Senet. Graduate level projects at the Entertainment TechnologyĬenter, where I earned my master's degree in 2004. Which created games for iPhone, iPad, and Android. I designed several top web games and led Pogo's Mobile Games team, In October 2011, I founded a game company (Fay Games) to design fun games for educational impact.Īssistant Professor of Game Design and Development.īefore becoming a professor and starting my own company, I was a Senior Game Designer atĭivision for 5 years. Princeton Review consistently rated in the Top 10 undergraduate programs in the Education Arcade at MIT, CEO of Fay Games, and anįrom 2013 - 2020, I was an Associate Professor of ComputerĪt Hampshire, where I founded the game design and development program, which
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